WFRP3 - Darkness and Light in the Empire

Campaign Ends

Just to bring some closure, this campaign continued on for a few more sessions but ended in October 2015. I had been GMing this almost weekly for a year and a half, and needed a break. I was out of ideas and it was becoming more like work and less like play.

After killing Dr. Schneider, the group got a lead on where and when the meeting of the Dark Reign leadership would be, at a country estate outside of Altdorf. A night time assault was planned. While initially the plan was to approach the house silently, silence wasn’t the Ogre’s strong suit, and a number of battles on the grounds of the estate ensued. Eventually they reached the manor house, where the inhabitants were alerted to their presence. And then, a few hours later, the leadership of the Dark Reigh was dead.

I’m commenting on this a year later and can’t remember all the events of that last session, but I have many vivid memories of the year and a half of sessions that proceeded it. It was great fun with a great group of people from around the world.

Now I am GMing a live (not online) campaign of Star Wars. May the force be with you!

A Tight Squeeze
Careful planning pays off....yeah, Right!

The session opens with the party standing across “Scholar’s Walk” from the mansion of Dr. Taxen , in the wealthy upper west side of Altdorf. Its about 4 PM. According to the now dead spy, she was to meet with Dr. Schneider here at 10PM tonight.

Bobbin tells the party that she thinks she can disguise herself and get into the house and scout it out. She suggests the rest of the party go to a nearby quiet tavern she knows and wait. She will meet them there in a couple hours.

Valdric, Gutz and Liesel find there way to this tavern. Valdric sits down for a meal and to enjoy some solitude. The tavern is quiet – the dinner rush hasn’t started A few students argue over a point of law in one corner and a couple professors talk quietly at a center table.
Liesel, feeling she must make up for having thrown a dagger into Valdric’s foot (see previous session log), offers to take Gutz off to find some “warm food”, giving Valdric a respite from his unwilling companion. She and the ogre find a deserted alleyway with a stray dog and a single cross bow bolt brings him down. Gutz happily starts tearing flesh from the barely dead dog. However Liesel hears a voice from around the corner “Rex! Rex! Come boy!”. Maybe the dog wasn’t a stray after all! She tells Gutz to quickly finish eating the dog and to follow her down another alley way. Just in time…peaking around the corner she sees a woman walking where they just were, apparently looking for her dog.

Meanwhile Bobbin disguises herself as an ash boy and walks up the steps to the front door of Dr. Taxen’s house. Knocking on the door, she asks the doorman who answers if he has any work for her (him)? Empty chamber pots, clean the privy. He at first dismisses her (failed charm roll) but she persists. He finally takes pitty on the boy (comet) and suggests that she can clean the fireplace in the dinning room. He takes her there and she gets a good view of several inside corridors as well as the kitchen and dining room. She also sees the bodyguard down the hallway leading from the entrance. She meets the cook, Gertrude, who takes her outside and shows her where to scatter the fireplace ashes in the garden. Left alone for a short time she is able to look into several windows. The task done, she pleads for more work and is given the task of cleaning the House Master’s office. Going there she gets a brief look at the corridor and rooms in the servant’s quarters and sees two ot the maids. Begging for more work, she is given the task of cleaning the lecture hall (Dr. Taxen likes to give his favorite students lectures in the privacy of his home). Here she sees another portion of the house – the East wing with a lecture hall and a currently empty ballroom. When this task is done, the doorman refuses to give her more work and says it is time to leave. He pays her 10 pennies and she leaves. She did get to see most of the west wing and the servants corner, and half of the east wing. But never got to the rooms in the back of the East wing – the rooms that appeared to be guarded by the body guard.

Returning to the tavern, she finds that Valdric has been joined by a strange man in a grey cloak. She has never met Cedric (from two sessions ago). Cedric had completed his errand and returned to the Temple to connect up again with Valdric and company. From the directions they gave, and asking residents at the boarding house, he heads in the direction they were last seen going to, and after several hours happens upon Valdric in the tavern. Liesel returns with Gutz, who offers the still warm dog leg to Valdric. Everyone feels a little sick.

Introductions between Bobbin and Cedric over Bobbin describes what she say. Extensive discussion and planning leads to a simple plan. Gutz will make a frontal assault in the front, while Bobbin and Cedric slip into a rear door. Valdric and Liesel will be with Valdric. (They realize a less alarming distraction in the front would be better – but Gutz is not known for his subtlty.)

They wait for nightfall hiding across the street behind a building, while keeping an eye on it. They hope to see the arrival of Dr. Schneider, but no one comes to the house. On the contrary, the coachman and the two maids they had seen leave for a night on the town, followed by the cook and Housemaster. Apparently Dr. Taxen wanted this meeting to be without the house staff present. It is now dark, and the group moves across the street and takes up station near the carriage house, out of sight of the house.

10 O’clock passes without any arrival. Perhaps Dr. Schneider is already there? At any rate, waiting longer will gain nothing and Valdric leads Gutz and Liesel around the carriage house to the front door. Bobbin and Cedric go around back. And find that there really is no rear door. Bobbin decides instead to try the Kitchen window, but finds it occupied. A maid holding a candle appears to be raiding the larder for a night snack. Bobbin peers in but unfortunatley the maid sees something in the window and comes to investigate further. Thinking fast, Cedric uses a cantrip to snuff out her candle. The maid leaves. The two continue around the house looking for an open window, but find none.

Meanwhile Gutz pounds on the door. When the doorman enters, Gutz grabs him, lifts him above his head and throws him out of the anteroom. He lands hard and lays still, his neck broken. Liesel deftly squeezes past Gutz to enter the anteroom beyond, but Gutz barrels in pushing her out of the way. Gutz finds his way barred by the guard that Bobbin had seen earlier. He grapples him as he struggles to hit him back. But Gutz’s strength is overwhelming and he breaks the back of the guard, and he falls dead. Roaring, Gutz pushes down the hallway to the unseen rooms in the back, as he sees the door at the end briefly open. He gets a quick glimpse of a man in plate mail, but the door closes again. Plunging forward he forces the door open. Standing there the armored man takes a swing at Gutz but his blow does little damage. Gutz pays no attention to the two men behind the guard, and pulls out his axe, Gringly. Liesel again slips past him into the room – where she sees two well dressed men. One fits Valdric’s description of Dr. Schneider. She shoots her crossbow at him, but to her side the other man (who they later determine is Dr. Taxen) stabs her with a medieval hypodermic and injects her with a narcotic. The world turns pink and she feels, REAL GOOD (with the overwhelmed and perplexed condition giving an extra difficulty die on physical and mental actions). Dr. Schneider tosses a glass globe at Gutz and it breaks, dousing him and the armored guard with acid. He then opens and dashes through a door to the next room..

Gutz meanwhile takes one swing of Gringly…an beheads the armored guard.

Valdric enters the room, stepping around the headless form.

Liesel follows Dr. Schneider into the next room – the laboratory, while Gutz charges Dr. Taxen. Grappling him in his arms he squeezes…hard…and the Doctor pops like a balloon. Gutz drops his lifeless form.
Dr. Schneider tosses a smoke bomb at his feet and disappears into the smoke. Liesel plunges into the smoke and finds a portion wall that had swung open – a secret door. She moves through into the next room – the ball room, and gain sees the Dr. She chases him across the large ballroom but then stops 10 feet away, her crossbow aimed at his heart “Stop and tell me what you did to my brother….or die”. Dr. Schneider stops and turns towards her “What brother?”
Gutz runs through the smoke and sees “the bad man” at the other side of the ballroom, stopped with Liesel drawing a bead on him. Gutz runs forward and grabs the doctor, planning on seeing if he will pop like a cherry the the other one. Amazingly, the doctor wiggles out of his grip and jumps through a nearby door into the Lecture hall. Liesel follows – only to find the Housekeeper Marianne between him and the doctor – a huge cast iron frying pan in her hand. She plunges into the woman, bowling over him and the Dr. standing behind her – and they all three fall into a pile on the floor. (menage a tois?) Gutz moves in behind her. Marianne pounds at him with the frying pan – to little effect. One sweep of his arm knocks her to the floor.. Gutz then picks up the doctor and squeezes…but stops when he hears Valdric behind him shouting “Stop..don’t kill him!” Liesel however isn’t as obediant, and seeing before her the man she believes killed her brother, shoots and kills him. Valdric rushes forward and trys first aid, but to now avail. Dr. Schneider chokes up blood…and breaths his last.

As the scene calms, they question Marianne and learn that she helped her master (and lover) Dr. Taxen in his experiments in “infusing” medicinal herbs into the bloodstream of patients to enhance their healng effects and using “captured lightning” to see its effects on the body.. The patients in this case however were hapless victims captured in the slums. As soon as it is clear that Liesel’s brother was one of these victims, she steps forward and slices the woman’s throat.

GM Note:
_Thus ends the hunt for Dr. Schneider. In real session time, this campaign began in July of 2014 using published material from The Gathering Storm. Dr. Schneider is a character in that material – an elitist medical Doctor and town elder. But in March of 2015 the party learned that he was involved in hideous experiments on living bodies (events and motivations not in the published material).


He even had planned such experiments on an innocent 6 year old girl, “Selena” (who Valdric rescued and cared for until he finally found her mother in Altdorf). Valdric himself discovered his secret laboratory with books connecting him to Necromancy..but it seemed his focus was not on magical re-animation but using science. Player Cory later compared him to Dr. Frankenstein – an apt comparison. Valdric also discovered connections with some kind of organization – The Dark Reign. Subsequent sessions revealed this organization to be tied to Necromancy and in fact, that the Dr. had eventually teamed up with a beautiful Necromatic wizardess named Kaiinda.

But the Dr. escaped, though more villainy, including more experiments on living victims was later revealed. Valdric and his companions chased him for close to 20 sessions, through 4 towns and finally to Altdorf. Every time they came close – they found he was two steps ahead of them. They felt always watched, as he seemed to have minions everywhere. Now, finally, he is dead. But dead with him is whatever information he had that might have lead the group to the other members, and maybe leadership of, The Dark Reign.
For me the GM, this hunt has been a lot of fun, with incredible moments of humor and drama, and I would like to thank the players for making that happen.

The campaign will continue – as the Dark Reign still lives!_

A Rude Awakening
And help from a local


The session opens back at the Temple of Morr, where the spy has just died. But not before she revealed a potential time and place the party could at last intercept the evil Dr. Schneider. It is near dinner time. Valdric is looking more stressed out than usual, if that is possible.

Presented with the option of going to a tavern for dinner, Valdric decides a noisy boisterous tavern is the last place he wishes to be and states his intention to return to the boarding house, take some food up to his room and try to rest. They return to the boarding house and Valdric and Gutz go inside.

Liesel finds herself alone on the evening streets of Altdorf. The sounds, masses of people, the smells remind her of how far she is from the forests that she loves, and how out of place she feels here. She feels lost. A passing woman notices her distress and asks her if she needs help. Introducing herself as Bobbin, she offers to take her to a small, quiet tavern she knows of. Liesel is a little annoyed that she insists on calling her Maam, but Bobbin says calling her by her name would be embarrasing – above her station. She is but a common cleaning woman.They proceed to the “Crossed Pikes” tavern and have a quiet dinner, getting to know each other.


As they eat, Liesel asks if Bobbin had heard anything about the death of a student, thinking about her brother’s murder a week ago. Bobbin had heard about it, but also tells Liesel of the death of another student, whose body was found near the University just yesterday. It was a much talked about subject, as it was somewhat strange. The student’s throat was slit, but there apparently was not the expected pool of blood at the scene. Hearing this, Liesel decides she must give this new information to Valdric as soon as possible. Bodies are usually laid to rest very soon after death, and if they wait until tomorrow the body may no longer be available to examine.

They finish dinner and walk back towards the vicinity around the Temple of Moor. Unfortunately, Liesel realizes she doesn’t know how to get back to the boarding house. But she describes the general area to Bobbin and she knows of a boarding house in that area. They quickly find it, and Liesel realizes that having an Altdorf resident as part of the group might be useful.

She suggests that Bobbin wait outside while she goes up to find Valdric.
Upstairs, Valdric’s door is closed and the Ogre Gutz is nowhere to be seen. She steps quietly to the door and listens for any noise from the room. She hears Gutz snoring – apparently Valdric allowed him to stay in the room this time.

She quietly opens the door, moves in but is taken aback by what she sees. Valdric lies on the bed naked, the bed covers wrapped around his head, apparently to dampen the sound of the Ogre’s snoring. Gutz is sleeping on the floor, blocking any path she might have to get to the bed.

She whispers Valdric’s name, trying to wake him without waking Gutz, but it fails to get his attention. Thinking quickly (perhaps too quickly!) she pulls out her dagger and tosses it to the bed near his foot, hoping its fall will waken Valdric. It works, but only too well, as the knife impales his ankle. Valdric awakes with a scream. Gutz is immediately awoken by the scream and starts swinging his club around, thinking they are being attacked. Liesel quickly backs out of the room, to wait for him to calm down. When he has done so she reenters the room.

Meanwhile an altercation happens outside, when a young man runs from a neighboring building shouting that his father has been stabbed, calling for a doctor and the watch. As the watch show up, a man holding a box enters the boarding house and walks upstairs, following the sound of the commotion in Valdric’s room. He enters the room just after Liesel does so.

Liesel does not hear the man behind her, and after asking for her dagger back, starts to tell them of what she learned about the new student’s death. Valdric goes into a rage, asking how her dagger ended up in his foot. But Liesel persists and recounts what Bobbin told her. However she gets some details wrong and the man behind her whispers corrections into her ear, revealing that the man is actually Bobbin in disguise. Bobbin attempts first aid on the priest, but cannot stop the bleeding.

Eventually Valdric and Gutz calm down. Valdric agrees with Liesel that they should go immediately to the temple. Outside, they hire a rickshaw and arrive shortly after at the temple. They are allowed to see the body, but can find nothing unusual beyond the slit throat, though Valdric has a feeling that he is missing something. As it is night and everyone is either fatigued or stressed, they decide it is time to sleep. Valdric and Gutz proceed to their room.

LIesel tells Bobbin that she would prefer not to sleep at boarding house after the upset she caused earlier and asks if she can suggest an Inn. Bobbin knows however that with the Temple of Morrs conclave just a few days away, that all the inns and boarding houses in the area have been leased by the temple to house the many visiting priests. But she knows of a woman whose house she cleans and who has a room that she leases out. Going there she finds indeed that the room is available. They agree to meet early the next morning.

They return again to the temple to talk with the Inquisitor. Afterwards, the priests notice Valdric’s distress (in game terms, even after a good nights sleep, his stress is still two over his willpower!). They offer to allow him to rest in a very calming room they have for priests who need rest, and offer him some calming black rose tea. He accepts. Liesel and Bobbin exit the temple to try to learn more about the death of the student. Bobbin finds a friend, who knows a friend, who knows a friend who actually witnessed the discovery of the body and directs them to the block where he was found. It is in a block outside the University walls, a sort of dormitory space for students.

Going there, they find the spot where the body was found. Nearby they find a pamphlet of some kind and pick it up. But they are seen by two proctors (university watch) who insist that they leave the area.

Char_-_The_Rose.jpgBack at the temple, Valdric has awoken and he and Gutz leave to go to the Temple of Shallya. There he meets and questions the stern matron who treated him a week ago,. He hopes to learn something that would lead him to the Black Reign member “The Flower”, who was known to be a priestess of Shallya. But learns nothing useful. They start to leave the temple, but Valdric’s intuition leads him to return to see the priestess again. He finds her being interrogated by an elderly woman, apparently the High Priestess of the temple. She seems unusually interested in why Valdric was there, and what questions was he asking. Valdric confronts her, essentially accusing her of being involved with the Black Reign, but she proceeds to have him thrown out from the temple. Very suspicious!
Valdric and Gutz return, again, to the Temple of Morr, and meet Liesel and Bobbin, who have also returned. Valdric reads the Pamphlet. It is an announcement of the lecture by a renowned professor, Dr. Marilyn Beyer on the subject of Healing Herbs of Sylvania. It describes her as a popular, dynamic speaker. The speech was two days ago, the same night as the death of the student. Valdric immediately makes the connection (or should we say, jumps to the conclusion) that the professor must be a vampire. They meet with Inquisitor Braun and explain their theories. He is incredulous. He say, accusing a High Priestess of Shallya is a very serious thing, and requires much stronger evidence than they seem to have. And Professor Beyer? His principle reaction to seeing the pamphlet is regret that he wasn’t able to attend himself. She is a wonderfully dynamic speaker, who can make the most innocuous subject seem like knowledge that is key to life. A striking woman at that. Her a vampire? Nonsense!

Back on the street, the group discusses what to do next. The predicted meeting with Dr. Schneider is tonight. It is at “Dr. Taxen’s house” – but who is Dr. Taxen? Once again, having a local proves valuable. Bobbin has heard of Dr. Taxen, and knows where he lives! She leads them through the side streets until they have a vantage point where they can see the large house in the expensive western district, just a couple blocks from the Temple of Verena. And so, they devise their plan….

Rooftop Chase
A lead to Dr. Schneider


Summary courtesy of Cory.
Valdric and Co. (Gutz and Liesel) went to Prof Windbag’s office and met a man there. The man claimed to be windbag’s assistant and he was messing around with a few books. Valdric and the man had a bit of a chat, Valdric decided to confiscate the books. The man invited the group to lunch. Gutz tried to eat a book.

At the tavern Gutz wasn’t treated well / wasn’t served in a prompt manner. There was some sort of fight or property damage (I think). Valdric “rushed” out with one of the books and told Gutz to drop a yellow thing before leaving, which he did.

Valdric and Co. went to the Temple of Morr “for lunch”. Valdric just wanted to report in, and hand windbag’s assistant off to the inquisitor. Before getting to the temple Valdric and Co. were joined by Sven and Ellesbeth. Valdric and his ever growing retinue (a.k.a pains in his ass) entered the inquisitor’s office and Valdric reported on what he had learned at the University. Of course the temple wasn’t any help in identifying the location of the amethyst order’s secret laboratory, but Valdric did get an official writ of authority from the Inquisitor. Gutz fell asleep during the long conversation. Windbag’s assistant (a grey wizard) was questioned and it was decided that Valdric would be saddled with another burden, somehow the boat captain and terribly low INT apothecary joined the investigation as well. Valdric cried inside. Valdric also managed to get the temple to agree to look through their records for any information about the dead boat owner’s next of kin.

Outside: Valdric was planning on going to the Amethyst Order’s college to poke around. Jeanette’s character spotted the person that had been spying on the party, she went after said person. Valdric distracted the big dumb ogre. The wizard went after the spy too. They ended up nearly killed the spy on the rooftops. Ellesbet investigated the missing party members and after finding the two of them standing over a nearly dead woman, went back to fetch Valdric. Valdric arrived shortly after the watch arrived.

Valdric flashed his writ, informed them he would be taking over and told the men to go track down a thief or whatever else it is watchmen do. The spy was loaded onto the rickshaw with Valdric and they rushed back to the Temple of Morr. People were questioning Valdric’s judgement saying the dying spy needed healing. Valdric pointed out to the Inquisitor that the temple of Shallya is infested with at least one member of the black reign and finally people stopped bugging the priest about his choice.

Valdric was able to ask three questions before the spy died. There was a bit of an out of character discussion about what to ask because I wanted to let other players have input if they wanted to, most didn’t. The questions ended up being basic, who are you meeting, where are you meeting them, and when. The answers were given and the spy promptly died.
Who: Dr Schneider
When: Tomorrow night, 10 oclock
Where: Dr. Taxen’s house.

How to make friends and influence people at the University...
Only Sigmar's Comet saves the group from arrest...

As evening approaches, the party again crosses the city from Morr Town in the South East to the Temple of Morr near the University. Valdric briefs Inquisitor Braun on what they found at the Necromancer’s (Otto Wexler) flat in the slums. Valdric presents him with the Necromatic tomes he found, as well as the scroll with the names of several new contacts (The Robe, The Librarian and The Finger), adding to the growing list (The Bridge, The Monk, The Librarian, The Flower).

Liesel, knowing how disruptive Gutz can be (well really, how annoyed Valdric gets at him), offered to distract him. Teaching him how to operate a trap to catch a cat in an alley way did the trick. Strike one stray cat. Gutz appetite was appeased, for about an hour.

It was dinner time, but the humans had completely lost their appetite from one of Gutz’s feedings. But it was time to find shelter for the night, so they headed to the boarding house that the Temple of Morr had set up to house the many visiting Priests, who had come for the Conclave the next week (after the Day of Mystery). There they found a group of priests eating a simple meal peacefully, and Gutz proceeded to disturb that peace, dragging his now stinking side of beef behind him and eating from it noisely, and messily. But Valdric and Liesel were given rooms at the end of the hall on the second floor, which they retired to. As Valdric’s bodyguard, Gutz was told to sleep by his door int he hallway. Unfortunately, when he was done eating, and Valdric had already retired to his room. Gutz couldn’t remember the room number, so proceeded to clomp upstairs and open every room (surprising their inhabitants) before finally finding Valdric.

Notes (expand upon later)
Dirty robe, Valdric discards, becomes Gutz pillow. Valdric loses last shred of self respect and presents himself for breakfast in just a loincloth. The initiate quickly gets him a robe.
To University, LIesel notices they are being followed.
To the School of Ancient History. Liesel notices the tail again. Points her out, but Gutz has no subtlety and charges. Tail gets away. Gutz, Valdric enter the hall. Gutz picks up a student to find out where Profesor Gandeuff is, and drops student on his head. Students scatter. Find the professor’s office. Accuse him of collusion with Necromancers, questions about who he put into contact with the scholar. Intimidates, him, knocks over his shelf of scrolls, tears sheet out of a book to show the Soul Gem. Finally are convinced he is not involved. But even considering the treatment, he then gives them a possible lead (he wanted to do whatever he could to help fighting necromancy). Man with amethyst necklace could be a professor at the School of Magical Science.
Go downstairs. University Watch are investigating the assault on the student. Imperiously convinces them that Valdric is appointed by the Inquisitor to investigate enemies of the empire, and amazingly succeed.
Join Liesel outside and proceed to the School of Magical Science.

A Truly Odd Couple - Now a Trio..!
Renewed pressure to investigate the Dark Reign.


The episode opens with Valdric in bed in the treatment ward of the Temple of Shallya, in Altdorf. He was severely injured in the ambush by the mind-controlled Ogre, with both a broken jaw and a broken wrist. As he awakens, his vision clears to see Tiretta sitting at his bed side, quietly talking with Selena. Noticing that he is awake she asks him how he is. Hearing this a priestess comes by to check his vitals. Seeing he has not yet recovered well enough from his critical wounds, she assures him that she will be by to heal him by prayer, once she has treated those other patients ahead of him.

Valdric questions Tiretta, wanting to understand how she could look so much like his childhood sweetheart, who perished at age 14 in a fire. Since her entire family also perished, how could this woman and child exist who looked so much like her?

Adding to the mystery, she says that he seems familiar to her, even though they have never met. Also surprisingly, she grew up in a village not far from Valdric’s home town. As she tells her story, he learns that her memories of her childhood are very faint. She grew up under the care of an adoptive father, Hubert, who raised her and taught her to read. But she remembers almost nothing before her teen years. She decides however to trust Valdric with something she hasn’t shared with anyone other than her husband. When she was a child she had an imaginary friend, a girl her age. She believe fully in her existence – so much so that as she grew she feared that she was crazy. But she shared everything with this friend – until she died when Tiretta was 14. She knew her friend was dead, because of the intense psychic pain she experienced at the time…after which her friend was gone. Valdric describes his childhood sweetheart’s family, and their names seem vaguely familiar.

At this point, Gutz’s stomach makes itself known. Gutz is the Ogre Maneater who ambushed the group, under the mind control of a wizard, Otto Wexler. When Sigmarund killed his tormentor, the wizard, his attack against Valdric ended and he instead vented his rage and hate on the wizard’s body. After eating the wizard, he pledged a life debt to Sigmarund, who was not at all pleased at the prospect of having an Ogre companion for the rest of his life. Hence, Sigmarund transferred the life debt to Valdric, and promptly disappeared on a secret mission for the Cathedral of Sigmar.

Like all Ogres, Gutz is always hungry, and he starts intimidating the poor aids in the ward, demanding food. A scared young woman runs to the kitchen to fetch him a leg of lamb- enough meat to keep him happy for a couple of hours.

nun_in_white.jpgThe priestess of Shallya finally returns to his bed and briefly prays at his bedside, to no effect. The fatigue from trying to heal dozens of patients before him has no doubt taken its toll. But a high priestess comes to his aid, and quickly and efficiently heals his broken wrist with the blessings of Shallya. Having done so, she proclaims him able to travel. Eyeing Gutz, she discharges him, suggesting he return tomorrow for treatment for his jaw. Tiretta and Selena say goodbye and the duo exit the temple.

Asking the way to the temple of Morr, Valdric gets directions. But as he limps through the bustling city streets it becomes apparent that, at this pace, the trip will take more hours than are left in the day. Gutz offers to carry him, but Valdric refuses. but Gutz doesn’t take no for an answer, and swings “black robed Thingy” over his shoulder and strides down the street, the crowd parting before him. Valdric is appalled at the indignity of being carried like a sack of potatoes, but is not given any choice by the dim witted but stubborn Orge.

After an hour of walking however Gutz’s stomach is again empty. He tries to catch first a stray dog, then a stray cat to eat, but they prove too fast for him. Spying a butcher shop, he drops Valdric on the street and lumbers in. “You have meat here?” “yes, of course. What kind of cut would you like?” “Big” “You mean, like a side of beef?” “Big” “Ok, perhaps I should show you”. Realizing that language is perhaps not the best way to communicate with the Ogre, he shows him into his back storeroom, expecting him to point to what he wants. Gutz, surrounded by butchered cows, hogs and chickens hanging from the ceiling on hooks, is like a child in a candy store. “How much ALL?”. Teh butcher, not expecting to ever have such a question is at a loss, but quickly comes up with the figure of 50 Gold. Looking at the 4GP in his hand, Gutz lowers his expectations and ends up buying two sides of beef – enough food for 8 days. But how to transport it? Stealing a cart on the street, he carry’s one half-steer over his shoulder and the other in the cart.

Throughout this Valdric has continued on his way, limping painfully slowly down the street. Gutz quickly catches up with him and insists that he ride on the cart. Sitting by a smelly half a cow, Gutz pulls the cart laded with meat and priest, and they arrive at the temple of Morr in about another hour.

Valdric is greeted warmly by a Knight of the Raven guarding the entrance to the temple. Gutz is asked so remain outside while Valdric enters. Directed to a clerk he is given an assigned day to participate in the Conclave that will occur next week, after the “Day of Mystery”. This was one of the reasons Valdric wanted to come to Altdorf. The Conclave occurs every 5 years, and is an opportunity for the community of Morr to come together and discuss important issues facing the cult and the empire.

Valdric finds a priest, and shows him the warrant he was given by Brother Grabbe, many weeks ago in Stromdorf. The warrant had giving him the duty to seek out and destroy the denzions of the Black Reign, the organization of Necromancers that had become a concern for the followers of Morr. Notations duly made on the warrant at the gardens that they had visited in the past weeks attested to the one Necromancer and 8 minions that Valdric and his companions had killed. Looking at this, the priest immediately tells Valdric that he must take this to the Inquisitor, who will want to talk to Valdric personally. (Later Valdric learns that concern over the rising presence of the Black Reign has caused the cult to formally open and inquisition. The Inquisitor, father Braun, is a lector appointed to this duty.

Taken to the office of Inquisitor Braun, Valdric is witness to a young woman in woodsman’s garb insisting that she be allowed to take her brother’s body. Listening in, he learns that the woman, a female hunter named Lisel, came to Altdorf after learning that her brother was found murdered. When she inquired for more information at the central Watch Station, she was told that due to the unusual nature of the wounds on his body, it had been released to the temple of Morr for further investigation. Coming to the temple, she now demanded to know what had happened to her brother, and to see to his proper burial. The Inquisitor does not give out much information, but does agree to have her go view his body to identify him.

With his attention now on Valdric, the inquisitor reads the warrant and becomes very interested in Valdric’s experiences. They sit at his desk and Valdric tells him everything. The inquisitor interrupts him frequently, asking for more details. He is especially interested in his description of the laboratory of Dr. Schneider, where he had conducted experiments aimed at re-animating dead tissue through chemical treatment and electric shock through the use of electric eels. He is even more interested in Valdric’s account of their meeting with the student Edward Schmidt, whose studies of the ancient Khemri’s desert kingdom had lead him to focus attention on the tomb kings Necromatic rituals. Edward had told them of his belief that the ancient civilization’s priests had been capable of “relife”, or bringing the dead back to true life. Not as an undead, but as a normal, living being. HIs interest in this long lost ritual is what had lead him to his connections with the Dark Reign. Valdric recounts how they had found the student (nicknamed “The Monk”) in their pursuit of Dr. Schneider, and how he had told him of his three other contacts in the organization. One, “The Librarian” he described as a professor at the University of Altdorf. A mysterious man who had approached him when he was there studying with Professor Gandeuff, Associate Dean of Ancient Studies. He didn’t know the name of the Librarian, but noted the elaborate Amethyst necklace that he wore. The Librarian had put him into contact with an aging priestess of Shallya, who was named only as “The Flower”. She had helped him with his studies with several manuscripts. His third contact was a man called “The Bridge”, who they already knew was a resident of Ubersreik, and who was apparently the man who had recruited Dr. Schneider.

Gutz becomes impatient. How can he protect “black robed thingy” when he can’t see “black robed thingy”? He barges his way into the temple, pulling the hood off each initiate and priest he encounters in a black robe – meaning all of them! “Not this one”, “Not this one”, “Not this one” he mutters as he moves through the temple, leaving started, and scared, cult members in his wake. The tumult reaches the Inquisitor’s office, and he and Valdric come out the hallway to see what is going on. “That’s Him, Black Robed Thingy” Gutz exclaims. Valdric, who had found such peace and calm in the familar surroundings of the temple, feels his heart sink, and his temper rise.
The inquisitor, knowing a bit about Ogres, suggest they lunch in the Meal Hall, knowing that the best way to keep the attention of an Ogre is with food.

Meanwhile, Lisel is shown her brother’s body. He is indeed her brother. But she sees three unusual things about his corpse. One, his skin is an unusual green. She has seen many dead things, including people, and have never seen a corpse take on this color. Second, the puncture wounds on his arms. And third, the strange burn marks on his arms and chest. The burn marks are unlike anything she has seen – they don’t look like the mark of a torch, or a brand. But then she has an insight…remembering when a companion hunter was struck by lightening, she remembers the streaking pattern around the burn on his body, and realizes that these wounds, though much smaller, look similar. She asks to be taken back to the Inquisitor.

Entering the Meal Hall, she sees the Ogre sitting at a table with a massive pile of food in front of him, which is rapidly finding its way into his mouth, as well as on his lap, on his hands, the table and the floor. Then she sees Valdric sitting with the Inquisitor, sitting as far away from the Ogre as the room allows. She chooses to sit with Valdric and the Inquisitor. She describes to the inquisitor her belief that the burn marks are like lightning. Valdric, overhearing this, connects this with what he saw in Dr. Schneider’s lab, and realizes that this body may be connected with the Black Reign. The Inquisitor agrees. He tells Valdric that as the Inquisitor and other fathers at the temple are already well known at the University, he would like Valdric to take on investigating the leads with The Librarian and The Flower. He agrees that perhaps the Hunter can contribute to this (recognizing that prohibiting her from participating is likely a futile endeavor). He also asks that they take an initiate with them and see if Gutz can lead them to where he was held captive. Perhaps the residence of the dead wizard may provide some clues as well.

As they prepare to leave, Gutz proclaims “my meat – get meat”. “Very well – do you have a cart?” “Yes, my cart outside”. Valdric interposes, that that cart is actually stolen. Sighing, the inquisitor delegates to an initiate (of which there seems to be an endless supply) to take the cart back to where it was taken and attempt to return it to its rightful owner. He offers to loan the Ogre a coffin cart – a narrow 7 foot long, two wheeled cart. “but it will only take one of those sides of beef. You are free to leave the other one here, where the temple will keep it fresh for you.” “No, my meat!” “It will be safe, we will return it to you when asked. The temples low preservation spells will keep it as if it were just freshly butchered” “No, My Meat!”. Eventually they convince Guts, and he carries one of his two half steers out to put on the coffin cart. It cannot take more however, and Valdric hires a rickshaw to carry him and Lisel.

Valdric pauses to pray to Morr and ask for his guidance. The power and trust of Morr wash over him, filling him with a deep sense of piety. As he returns his attention to his surroundings, a Raven flys down and settles on the coffin cart, perched on the side of beef. “Bird, good!” and Gutz reaches for the Raven, which deftly flies away, perching on a building top to their east. It looks at Valdric, turns its head and looks east, then looks back at Valdric.

Gutz takes off with his cart, heading East, while the others follow. The Raven flys from perch to perch, always heading in the direction they are going, as if showing the way.

The rickshaw driver, a strong young man, proves to be an accomplished comedian and entertains them the whole way with Ogre jokes. "How many Ogres does it take to light a fire… " “An Ogre and a priest walked into a tavern….” “What did the Ogre say to the Elf…”

Gutz leads them across the Banker District and across the Three Toll Bridge. Valdric asks the driver about a comment he heard about there being more than one Garden of Morr in Altdorf. “Yes, indeed. The one I picked you up at is actually the smallest. Reserved for the most rich, the most important. The rest of us buggers will certainly end up in the paupers garden, South west from here.” Valdric makes a comment about how rich and poor should be equal under the eyes of Morr. Then the young man says something that shocks Valdric to his core. "Actually, we will likely only rest there for five years. Then they’ll dig us up, bake us in the oven, then chuck us in the Talabac river. Respectfully, I’m sure. " “You must be joking” Valdric says “No priest of Morr would disinter a soul just because he’s poor, let alone cremate and lay to rest in a river.” “You don’t know the city.. I’m told, 20-50 people die a day here. The gardens long since ran out of room. We only get a short rest, before our bed is needed for someone else!”

Continuing east, the houses get more run down, the streets dirtier and the smell gets…horrid. They enter the slums of Altdorf, some of which still have open sewers. Finally they arrive in the worst of the city’s slums, near the East wall, where Gutz ends in front of a tenement building. Barely giving the others time to take position, he smashes the door down and lumber’s in. The flat is a large open room, almost like a warehouse. Gutz looks around, sees the cage where he was sometimes kept, the sleeping pads of the boys who teased him, holding meat out of reach as his ravenous stomach shouted in pain – and the door to the Wizards sleeping chamber. Rage overcomes him and he starts to smash everything in site. “Smash! Smash! Smash!” he shouts. The others enter to the sound of breaking furniture, shattering glass and bellows of satisfied rage.

Having destroyed everything in site, Gutz strides to the wizards door and with one kick breaks it into splinters “Smash Wizard things!” he cry’s. “No, Gutz, Wait!” Shout Valdric and Lisel. Gutz ignores them, but LIsel runs after him, pulls on his arm and shouts “Please Gutz, please! You can smash everything in a minute, but please let us look for anything valuable first!”

Gutz hesitates, muttering “Smash! Hold smash? Valuable? Maybe. But valuable should be smashed! Little lady says wait.”

The two dart in and search quickly, finding nothing of potential use, except a locked chest.

“Gutz, can you pull off this lock?”

Before they can stop him he smashes down on the chest, shattering it. “Stop Gutz, stop!.” Seeing coins scattered among the wreckage Valdric shouts “Look Gutz, get coins! Get money! Buy food!”. Gutz kneels down and starts to slowly paw through the wreckage, struggling to pick up each coin from the floor. Valdric rescues two books (now ripped into 4) and a scroll. A quick look at the books reveals them to be what he expected – Necromatic spell books. The scroll is mostly written in a script he does not understand, but a few words in common can be seen scattered among the coded text. He recognizes “The Librarian”, “The Finger” and “The Robe”.

Having cleared anything valuable, Lisel gives Gutz permission to smash the wizards room, and she pulls back to the doorway of the building, to verify that the cart outside has not been taken. As she peaks out she sees 4 rough, dirty and unshaven men approaching. “Hi pretty lady, come on out and play!” the leader’s gravely voice sneers. Lisel raises her bow aiming at him “back up or I’ll shoot”. "Look boys, she has a bow! Maybe she will kill one of us? " he laughs “Not me!”, the others chime in “Not me!” – seemingly an inside joke. As they didn’t seem cowed, Lisel turns to the closest one, aims down, and shoots an arrow through his foot. It strikes so hard it passes through and jams between two cobblestones, effectively pinning his foot in place to the road. “Ahhhhghhh!” he screams and his companions turn and run. Lisel walks up to the screaming man and with a strong kick, knocks his foot free. The arrow breaks, as does his foot, indicated by the crunching sound of bones. He screams again, but limps away as fast as he can.

When Gutz could find nothing else to destroy, he happily states “All smashed! Gutz done!” and the group leaves the building. Valdric asks the driver to take him to the Garden of Morr in the Morrwies, in the south west corner of the city. “I must find out if what you say is true!.”

The ride ends in front of an old, but well kept garden and temple. A tall black wall extends far into the distance running east, ending in the east wall. Black roses grow in front of the wall. The temple before them, a public temple for the prayers of the loved ones of the lost, is occupied by busy priests, initiates and grave wardens. Valdric goes in, greets the brother’s respectfully, seeking out a high Priest. He asks the about what the young driver told him and is chagrined to have it confirmed. Yes, the garden is so crowded, that the departed laid to rest only stay for 5 years. After which they are respectfully brought back, cremated, and, respectfully, laid to rest in the river. “I understand how you feel. It is against what we are taught outside of Altdorf. But the cult has few options – there are just too many people and too little space. But if it is a comfort to you, this is one of the topics for discussion at the Conclave. Perhaps some other solution will be found.”

“I hate the City” Valdric mutters………

Campaign Update (not an adventure log)

Having returned from my family trip, the game resumes. The next Session will be this Saturday, August 15th.
Active players are Corey (Valdric) and Savage (Gutz), though my hope is that Steeve (Wally) will be able to return soon, once his house is set up with internet. I am in discussion with two potential new players

Ogres Among Us
And Valdric almost dies...again!
  • Session opens with party leaving Altdorf University, to find the home of Selena’s mother, Tiretta.
  • Get lost in the busy streets several times, Sigmarund notices a boy following them.
  • In the courtyard outside Tiretta’s flat, are ambushed by an Ogre Maneater.
  • The Maneater tramples a child while charging Sigmarund and Valdric. When Valdric hits it with a magical attack, it focuses on Valdric.
  • The party notices two young men also involved (including the tail seen earlier) and a Wizard. They realize that the Wizard is somehow controlling the Ogre magically. * * Sigmarund charges the Wizard.
  • Selena runs across the courtyard, running into a building.
  • The Ogre and Valdric exchange attacks. The elf shoots at the Ogre with his bow. The Ogre lifts Valdric up and throws him at the Elf. Both do damage but after several heavy blows . The Ogre moves to the elf and kills him.
  • Sigmarund injures the Wizard and he runs. One more attack kills him. The Ogre, released from his magical bonds continues his attacks on Valdric. He is torn between hatred for the Wizard and blood lust focused on the source of his wounds (Valdric), attacks Valdric again. Valdric falls unconscious.
  • For a moment, action pauses. Sigmarund sees hesitation in the Ogre and knowing he was somehow under the wizard’s control, holds his fire. The Ogre, his blood lust subsiding, sees his long time tormentor (the Wizard) dead and pledges a life debt to his killer, Sigmarund. He gives his name as Gutz Ironsides.
  • Selena emerges from the building holding the hand of a dark haired woman, her mother Tiretta.
  • Tiretta runs to Valdric and assesses his wounds. She asks for help to carry him up to her flat. Sigmarund commands the Ogre to carry him and Gutz complies. After giving him first aid, she sends Selena to fetch a local barber surgeon.
  • The surgeon sews up his wounds, and Valdric regains consciousness.
  • Meanwhile Gutz is given permission to take the elf’s body to somewhere private and eat him.
  • Sigmarund tells Gutz to watch over Valdric and leaves to visit the Temple of Sigmarund.

Play session note:
Steeve (Wally) has unfortunately missed several sessions as he is buying a new house. This should mean real internet for him (!) and a better connection when he rejoins. Paul (Sigmarund) has a second baby due any day now and puts his character on hold. He will send a message to Valdric and Gutz, commanding Gutz to guard Valdric but explaining that he has a private mission for the Sigmarite temple. Savage has retired Barrick and taken on a new character, Gutz Ironsides, an Ogre Maneater. The elf player has dropped out, leaving several openings. While we expect Steeve to return and eventually Paul, that leaves room for two new players.

Valdric and the University Bureaucracy - not a good combination
  • Group arrives at Altdorf.
  • Elisabet leaves to find the daughter of the Eidelweiss’s former owner, to present the boat as her inheritance. She holds back tears as she says goodbye, giving Barrick in particular a long last look.
  • Barrick recommends an inn to Sigmarund, the Holy Hammer of Sigmarund. He is however chagrined to find it a house of ill repute. Barrick gets the last laugh.
  • The group spends the night at an inn. The next day, Barrick has disappeared, leaving a note.
  • The next day they set off to find Selena’s mother. She can’t tell them exactly where she lives, given the imensity of Altdorf, but she tells them that her mother works at the University. Valdric, Sigmarund, Wally and the elf Aerion head there.
  • Arriving at the Univeristy of Altdorf, a student directs them to the administration building. Inside is a large room. On one side a counter stretches the length of the room. Clerks behind the counter assist students in their schedules and other administrative details. Long lines of students wait in front of each clerk, while other students wait on benches facing the counter. Valdric tries to cut in line to get information and is quickly admonished by a severe looking clerk to go to the end of the line. Angered, he decides to try upstairs.
  • Thus ensues an amusing scene as the group moves from one uncooperative scribe’s office to another, over two floors, until finally being sent to staff administration on the top floor. In the process they do learn that Selena’s mother Tiretta has not been seen for several weeks. There, a clerk recognizes Selena and is finally persuaded to give Valdric the address of Tiretta. She explains that Tiretta has been on leave for four weeks, for reasons unknown.

Session Note:
After the multiple encounters with the crime boss Clarissa, Savage decided that his character has become too smitten with the beautiful criminal to continue with the group, especially when he learns that she is also in Altdorf. He decides to retire Barrick and take up a new character, who will be introduced next session. Barrick will disappear for now, but the GM reserves the right to bring him back later as an NPC, just as former character Tharin entered the story several sessions ago. Note that Barrick secretly released Tharin last session, after coming to understand that he was coerced into helping the Black Reign and didn’t do so voluntarily.

The River Queen


Now anxious to get on their way, the group decides to depart Reiksguard in the mid afternoon rather than spend another night here. Elisabet prepares for departure and everyone looks forward to a 4 day trip to Altdorf.

The Edelweiss sets sail from Reiksguard, entering the busy river traffic on the Reik. Elisabet is kept busy, raising the sales, adjusting the lines and then frequently adjusting their heading to give a wide clearance with other boats and ships. The Reik is a busy river. At any one time, at least 10 water craft are visible going in both directions. Most are keel ships, similar or larger in size than the Edelweiss, but there are also occasional fishing vessels, with nets or lines dragging behind, small and large passenger boats and an occasional tall masted ship of war.

Their departure is in the late afternoon. The sun is low in the sky in the west, dropping towards Reiksguard to your aft. Ahead the sky is clear but darkening.

Elisabet tells you there is a small fishing village Fairdale about 4 hours down river. They will sail a little past sundown, but on the Reik she is more comfortable with evening sailing then she was on the River Teufal.

Night falls and the traffic thins. Elisabet sends Selena, who has become adept at climbing the mast while the men have been visiting the seas, scampers up the mast and lights the lantern at the top of the mast, and Elisabet asks one of one of the men to light the lanterns fore and aft. Other boats are doing the same thing and as night falls the lights of the boats on the river almost blend into the bright stars in the sky. The night has a waning moon low in the west, but the sky is so clear and the sky so filled with stars that seeing their way is not difficult. But over the next hour the traffic thins until only one or two boats are visible far to the fore and aft.

Soon however a glow comes into view ahead as you turn around a bend in the river. It is quickly apparent that a boat is on fire. As you approach you can see it is a large, luxury passenger riverboat. Those of you who have traveled the Reik before have seen boats like this before. They are not common, but are occasionally seen. Very flat and wide, with two, three or four decks, they look more like a floating town building than a masted boat or ship. They are generally driven by paddle-wheels in the rear. These are driven by dozens of men in the lowest deck, turning mechanisms that drive the wheel. Though some of you may have heard tell of such a craft driven by Dwarven engines driven by steam.

This is large such craft, with three decks. As it comes more into view you can see that it has a heavy list to one side, with the port deck already awash, while the raised starboard deck is awash in flame. Passengers stand screaming on the fore-deck and the upper decks, and others are visible in the water.


As you get closer the list becomes greater and the lower passenger decks port side is underwater, cutting off any escape through the windows, while the starboard is engulfed in fire. On the top deck are many passengers and several crew members can be seen apparently struggling to lower a life boat (there are several more in the water).

Aereon realizes with shock that this is the River Queen – a boat he was on just a month ago. He knows the interior, and realizes that on the lower deck, the only access is from the front and rear. Furthermore, the engine room deck is also accessed by stairs to the interior of the lower deck, so it is possible that quite a lot of people are trapped.

On the fore deck, a woman is screaming hystrically “my baby, my baby is inside!”. You see two men apparently trying to open a door on the front of the half submerged deck, but a collapsed mast is blocking it.

If asked, she will tell you that her cabin is on the port side 3rd from the rear. Near the stairs to the rowing deck.

Two tasks are apparent that the group could immediatly help with – unblocking the front door, and climbing to the top deck to help with the life boats. There are no stairs (they are on either side) but there are plenty of hand holds with the railings on each deck to climb up. A third option is swiming on the port side and tryign to get in through a window (though that could flood the ship, of course). Aerion tries this third, jumping into the water, but quickly discovers swimming in pitchblack water under a sinking ship to be harder than expected and he swims back to surface, pulling himself onto deck. Sigmarund jumps onto deck as soon as it is in reach, while Valdric follows, stepping more carefully with his bum leg. Barrick grabs rope and starts to use it to rescue passengers trying to swim in the dark water.

Sigmarund tries to get the screaming woman to tell him where her baby is, but his somewhat gruff and impatient manner with her just throws her further into hysterics. As Sigmarund moves on to help move the mast blocking the access hatch to the half submerged floor, Valdric manages to calm her and learns that the baby is in her stateroom, which is on the port side, third from the aft end of the passenger deck.

Sigmarund and Aerion help move the mast, (mainly the efforts of Sigmarund) and they open the hatch. They are practically bowled over by the mass of frantic passengers pouring out of the doorway. Once they pass Sigmarund pushes forward and moves left to go down the starboard passage way – the side of the fire. Aerion, on a mission to save Terunia, a beautiful elven cruise director he met on his earlier passage, tries to rush down the port passageway. He finds however that slogging through knee deep water on a tilting deck is harder than expected. He does make progress though, as Valdric follows. Valdric tries each locked door, while Aerion drives towards the back of the ship, unconcerned about human lives that might be at risk behind the closed doors. Sigmarund finds it somewhat easier to move down the starboard hallway, though breathing in the smoke filled space causes him to pause, his lungs racked with pain.

Barrick completes pulling as many people aboard the Edelweiss as possible. With it riding low in the water, he jumps off on to the deck of the River Queen. Thinking he should help the crew on the top deck lower life boats, he starts to climb the railings. But the dark, the listing of the boat, heat from the fires causes him to repeatedly miss hand and foot holds, or find himself stuck needing to try another climbing patch, and he finally gives up, dropping back to the deck.

Meanwhile inside, Aerion reaches the aft accessway leading down to the rowing deck – and finds it lock. Quickly picking the lock, he opens the door. It crashes open from the press of the paniced rowers behind it, and knocks him from his feet into the neighboring room. Not expecting this he goes under, taking a lungful of water. Once they pass, the elvin woman he sought emerges. Seeing Aerion struggling, she calmly pulls his head above water and starts to drag him forward.

Valdric successfully rescues the baby and moves foward. He is also almost knocked over by the surge of freed rowers, but he moves into a neighboring corridor and waits for them to pass. Struggling back into the corridor in water now up to his waste, he pushes forward. His bad leg gives out and he almost falls in – until he feels a strong but graceful hand pull him back. He turns and sees the elvin woman helping him forward as she drags the unconscious Aerion behind her. With her help he makes progress. As they approach the front of the passenger deck, the boat heaves over and he falls again, dropping the baby and knocking his head on the bulkhead.

Aerion and Valdric come back to consciousness on the foredeck. The River Queen lists more as the passenger deck continues to fill with water, and Sigmarund and Barrick help the two to their feet and onto the deck of the Edelweiss.

Onto the deck of the Edelweiss, which is already packed with people who were rescued from the water before. When they step on, its bow sinks ominously. Passengers move back and to the side to make room, but they unbalance the boat and it starts to list to starboard. The crowd trys to counterbalance, moving to port, but over compensates and the boat flips to port, its deck sinking slightly below the water. Elizabet crys out “Lighten the boat or she’ll sink!”. Everyone looks around for something to toss and boxes, crates and barrels start to fly over the side. Sigmarund and Barrick heft the heavy foregun overboard as well. Wally in the rear, shouts as he sees his inventory disappear below the waves, helpless to stop it.

The loss of the weight of the cargo is enough to make the boat safe again, and Elisabet turns her towards shore. Sigmarund in the bow sees 3 people in the water turn and swim towards them, hoping to be rescued. Realizing that just one more aboard could endanger everyone, he shouts at them to turn around. When they ignore him he raises his pistol and pulls the trigger, dread in his heart. The bullet practically splits the skull of the closest one, and the others, shocked, turn back to try to swim to shore.

Anchoring off shore, the passengers are helped to swim to the beach to join the camp of cold, exhausted but happy to be alive passengers that has formed.

The rest of the evening is uneventful…., well, all except for the goblin attack and the disappearance of Tharin…..


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